Search |
Take Your Dog for a WalkThis is a series of interactive pages on distance-time graphs. It is like having a motion sensor when you don't have a motion sensor. Take Your Dog for a Walk Motion Capture Motion Sensor Steady Free Fall
Area.tnsFrom Sean Bird's website: "Put this [TI-Nspire] file in MyLib so that you can access the area approximation methods from any document." For other TI-Nspire files from Sean's website, visit:
Learning by Simulations - Cubic SplinesCubic splines are cubic functions which are used in applications such as automobile design. The basic idea is to fit cubic polynomials between two neighboring data points while ensuring that there are "smooth" first and second derivatives at the data points. The program available from this website as a zip file is a useful tool for investigating cubic splines.
Learning by Simulations - Differential CalculusDistance, time and velocity are an ideal means to understand the concept of derivation. By reducing the time interval until it becomes zero, the average velocity approaches the instantaneos velocity, which is equal to the first derivative of the distance (with respect to time). This is available as a zip file that can be downloaded.
Learning by Simulations - Riemann SumChoose a function and see the effect on the Riemann sum when you change the slice width. The file itself can be downloaded and installed on your computer or network.
Average VelocityDrop the ball in a vacuum under the influence of gravity. Set the green line to start the timer and the red line to stop the timer. From the time taken, estimate the average velocity over this time interval. Bonus: You can also choose your planet!
Newton's Method AnimatedThis is a really cool interactive applet for demonstrating Newton's Method. And here is one from the same website that shows a 'pathelogical' case, where the iterations don't converge on the nearest solution: And here are six animated gifs that illustrate Newton's Method. Not interactive, but very nice nonetheless: The above animations are part of a website that shows animations of a variety of iterative methods of finding zeros:
Area under a CurveThis animation from Lou Talman is a dynamic representation of the area function we introduce in the standard proof of the Fundamental Theorem of Calculus.
DerivSteps with the TI-NspireType in your function and this clever TI-Nspire program will find the derivative and show all of the setting out. Marvellous!
Reimann Sums with the TI-NspireDefine the function f(1). Then use trap(b,a,n) to find the area under the function between a and b with n divisions using the trapezoidal rule. The function lrs(b,a,n) uses the lefthand rule, rrs(b,a,n) uses the righthand rule and sr(b,a,n) uses Simpson's Rule. How cool is that!
|